| Die Roll | Result |
|---|---|
| 1-5 | Brutal Ambush |
| 6-20 | Difficult Encounter |
| 21-40 | Moderate Encounter |
| 41-50 | Easy Encounter |
| 51-70 | Nothing |
| 71-90 | Slightly Positive Encounter |
| 91-95 | Positive Encounter |
| 96-99 | Very Positive Encounter |
| 100 | Extremely Positive Enounter |
Expedition Speed
| Expedition Speed | Fast Pace | Normal Pace | Slow Pace | Exploration Pace |
|---|---|---|---|---|
| 20 ft. | 3 miles | 2 miles | 1.5 miles | 1 mile |
| 25 ft. | 4 miles | 2.5 miles | 2 miles | 1.5 miles |
| 30 ft. | 4.5 miles | 3 miles | 2 miles | 1.5 miles |
| 40 ft. | 6 miles | 4 miles | 3 miles | 2 miles |
| 60 ft. | 9 miles | 6 miles | 4 miles | 3 miles |
| 100 ft. | 15 miles | 10 miles | 7 miles | 5 miles |
| 300 ft. | 45 miles | 30 miles | 20 miles | 15 miles |
| TERRAIN | HIGHWAY | ROAD/TRAIL | TRACKLESS | NAVIGATION DC | FORAGE DC |
|---|---|---|---|---|---|
| Desert | x1 | x1/2 | x1/2 | 12 | 20 |
| Forest (sparse) | x1 | x1 | x1/2 | 14 | 14 |
| Forest (medium) | x1 | x1 | x1/2 | 16 | 14 |
| Forest (dense) | x1 | x1 | x1/2 | 18 | 14 |
| Hills | x1 | x3/4 | x1/2 | 14 | 12 |
| Jungle | x1 | x3/4 | x1/4 | 16 | 14 |
| Moor | x1 | x1 | x3/4 | 14 | 16 |
| Mountains | x3/4 | x3/4 | x1/2 | 16 | 18 |
| Plains | x1 | x1 | x3/4 | 12 | 12 |
| Swamp | x1 | x3/4 | x1/2 | 15 | 16 |
| Tundra, frozen | x1 | x3/4 | x3/4 | 12 | 18 |
| Terrain \ Animal | Humanoid | Camel | Donkey/Mule | Elephant | Horse, Draft | Horse, Riding | Mastiff | Pony | Warhorse | Megalania | Cephaloderm |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Desert | x1/2 | ×1 | ×3/4 | ×3/4 | ×3/4 | ×3/4 | ×1/2 | ×3/4 | ×3/4 | ×3/4 | ×1/4 |
| Forest (sparse) | x1/2 | ×3/4 | ×3/4 | ×3/4 | ×3/4 | ×3/4 | ×3/4 | ×3/4 | ×3/4 | ×1 | ×1 |
| Forest (medium) | x1/2 | ×1/4 | ×1/2 | ×3/4 | ×1/2 | ×1/2 | ×3/4 | ×1/2 | ×1/2 | ×3/4 | ×1 |
| Forest (dense) | x1/2 | ×1/4 | ×1/2 | ×1/2 | ×1/4 | ×1/4 | ×1/2 | ×1/2 | ×1/4 | ×1/2 | ×3/4 |
| Hills | x1/2 | ×3/4 | ×1 | ×1 | ×3/4 | ×3/4 | ×1 | ×1 | ×3/4 | ×1 | ×1 |
| Jungle | x1/4 | ×1/8 | ×1/4 | ×1/2 | ×1/8 | ×1/8 | ×1/2 | ×1/4 | ×1/8 | ×1/2 | ×3/4 |
| Moor | x3/4 | ×1 | ×1 | ×1 | ×3/4 | ×3/4 | ×3/4 | ×1 | ×3/4 | ×1 | ×1 |
| Mountains | x1/2 | ×1/2 | ×1 | ×1/2 | ×3/4 | ×3/4 | ×1 | ×1 | ×3/4 | ×3/4 | ×1 |
| Plains | x3/4 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×1 | ×3/4 |
| Swamp | x1/2 | ×1/4 | ×1/2 | ×1/2 | ×1/4 | ×1/4 | ×1/2 | ×1/2 | ×1/4 | ×3/4 | ×1 |
| Tundra, frozen | x3/4 | ×3/4 | ×3/4 | ×1/2 | ×3/4 | ×3/4 | ×1 | ×1 | ×3/4 | ×1/4 | ×1/4 |
| Terrain \ Mount | Giant Monitor Lizard | Giant Land Squid |
|---|---|---|
| Desert | ||
| Forest (sparse) | ||
| Forest (medium) | ||
| Forest (dense) | ||
| Hills | ||
| Jungle | ||
| Moor | ||
| Mountains | ||
| Plains | ||
| Swamp | ||
| Tundra, frozen |
| Animal | Cost | Speed | Capacity |
|---|---|---|---|
| Camel | 50 gp | 50 ft. | 480 lb. |
| Donkey or mule | 8 gp | 40 ft. | 420 lb. |
| Elephant | 200 gp | 40 ft. | 1,320 lb. |
| Horse, draft | 50 gp | 40 ft. | 540 lb. |
| Horse, riding | 75 gp | 60 ft. | 480 lb. |
| Mastiff | 25 gp | 40 ft. | 195 lb. |
| Pony | 30 gp | 40 ft. | 225 lb. |
| Warhorse | 400 gp | 60 ft. | 540 lb. |
| CONDITIONS | SPEED MODIFIER |
|---|---|
| Cold or hot climate | x3/4 |
| Giant terrain | x3/4 |
| Hurricane | x1/10 |
| Leading mount | x3/4 |
| Poor visibility (fog, darkness) | x1/2 |
| River crossing | x3/4 |
| Snow cover | x1/2 |
| Snow cover, heavy | x1/4 |
| Storm | x3/4 |
| Storm, powerful | x1/2 |
Travel Roles
Navigator
Skill. Survival (Wisdom)
Minor Skill. Nature (Intelligence)
Tool Proficiency. Navigator’s Tools
Tool Requirement. Map (Optional)
While Traversing.
Attempts the Navigation check upon moving to a new hex.
While Stationary.
Trailblazer
Skill. Survival (Wisdom)
Minor Skill. Nature (Intelligence)
Tool Proficiency. Woodcarver’s Tools
Tools. Slashing Melee Weapon (Required)
Travel Pace Modifier: 0.5x
While Traversing.
Will apply a Travel Pace Modifier of x1/2
Will add one level of Trail completion of Traversal through a Hex.
While Stationary.
Will add one level of Trail to Hex.
Sentinel
Major Skill. Perception (Wisdom)
Minor Skill. Survival (Wisdom)
Tool Proficiency. None
Tools. None
While Traversing.
May allow for reducing Surprise Encounters to Normal Encounters.
Scout
Major Skill. Stealth (Dexterity)
Minor Skill. Survival (Wisdom)
Tool Proficiency. None
Tools. None
While Traversing.
If Movement Speed > Expedition Movement Speed, may proceed party, potentially allowing for the avoidance of Surprise Encounters or granting a bonus to Initiative for Normal Encounters.
While Stationary.
May forward scout the path to the next hex, potentially allowing for the avoidance of Surprise Encounters or granting a bonus to Initiative for Normal Encounters.
Quartermaster
Major Skill. Nature (Intelligence)
Minor Skill. Survival (Wisdom)
Tool Proficiency. Cook’s Utensils
Tools. None
While Traversing.
While Stationary.
Forager
Major Skill. Nature (Intelligence)
Minor Skill. Survival (Wisdom)
Tool Proficiency. Herbalism Kit
Tools. Herbalism Kit (Optional), Ranged Weapon (Optional)
While Traversing.
While Stationary.
Cartographer
Major Skill. Nature (Intelligence)
Minor Skill. Survival (Wisdom)
Tool Proficiency. Cartographer’s Tools
Tools. Cartographer’s Tools, Parchment
While Traversing.
While Stationary.
Tracker
Major Skill. Survival (Wisdom)
Minor Skill. Investigation (Intelligence)
Tool Proficiency. None
Tool Proficiency. None
While Traversing.
While Stationary.