Hex Control

Control StatusLong Rest CheckShort Rest CheckTravel CheckIdle CheckCan Start In?Can End In?Intel Requirement?
Inhabited2x AdvantageNoneNoneNoneYesYesMonitored
Controlled1x AdvantageNoneNoneNoneYesYesMonitored
PatrolledNormal2x Advantage2x Advantage2x AdvantageYes^NoSurveyed
Occupied1x Disadvantage1x Advantage1x Advantage1x AdvantageYes*Yes*Trailblazed
None2x DisadvantageNormalNormalNormalNoNoNone
      • If an Occupied hex is disconnected from a continuous path of Patrolled / Controlled / Inhabited hexes, players who End a session in the hex must Start their next session in that hex.
      • Facilitates “away bases” for longer-term expeditions
  • ^ - If adjacent to a Controlled or Inhabited hex, and have escort

Inhabited. - A hex with a substantial population of both permanent civilian residents as well as a guard / military presence.

Controlled. - A hex with a guard / military presence. Guard towers, barracks, fortifications, etc.

Patrolled. - A hex that is regularly patrolled for threats and intel, but maintains no permanent force.

Occupied. - A hex containing a small, highly fortified site within it. Typically used for the purposes of temporarily expanding expedition duration or distance.

Hex Intel

Intel StatusTravel RateNavigation DC Modifier
Monitored1.5x-5
Surveyed1.5x
Trailblazed1.5x
Traversed1.25x
KnownNormal
UnknownNormal

Hex Threat