WeaponsDamageCore PropertiesMastery Properties
Club1d4 bludgeoningLightSlow, Push, Sap
Dagger1d4 piercingFinesse, light, thrown (range 20/60)Flurry, Guard, Pinpoint
Greatclub1d8 bludgeoningTwo-handedPush, Sap, Slow
Handaxe1d6 slashingLight, thrown (range 20/60)Lacerate, Maim, Slow
Javelin1d6 piercingThrown (range 30/120)Expose, Pinpoint, Slow
Light hammer1d4 bludgeoningLight, thrown (range 20/60)Pinpoint, Slow, Sap
Mace1d6 bludgeoning-Sap, Push, Expose
Quarterstaff1d6 bludgeoningVersatile (1d8)Topple (2H), Push (1H), Expose, Guard
Sickle1d4 slashingLightGuard, Sap, Vex
Spear1d6 piercingThrown (range 20/60), versatile (1d8)Topple (2H), Push (1H), Rush, Pinpoint
Crossbow, light1d8 piercingAmmunition (range 80/320), loading, two-handedExpose, Slow
Dart1d4 piercingFinesse, thrown (range 20/60)Graze, Flurry
Shortbow1d6 piercingAmmunition (range 80/320), two-handedPinpoint, Vex
Sling1d4 bludgeoningAmmunition (range 30/120)Slow, Sap
Martial WeaponsDamageCore PropertiesMastery Properties
Arming dagger1d4 piercingFinesse, light, thrown (range 20/60)Flurry, Guard, Pinpoint, Vex
Battleaxe1d8 slashingVersatile (1d10)Cleave, Lacerate, Maim, Topple (2H), Slow (1H)
Kukri1d4 slashingFinesse, light, thrown (range 20/60)Graze, Flurry, Lacerate, Vex
Glaive1d10 slashingHeavy, reach, two-handedGraze, Topple, Push, Rush
Greataxe1d12 slashingHeavy, two-handedCleave, Lacerate, Maim, Topple
Greatsword2d6 slashingHeavy, two-handedCleave, Graze, Lacerate, Vex
Halberd1d10 slashingHeavy, reach, two-handedCleave, Topple, Push, Rush
Hand Flail1d8 bludgeoning-Cleave, Graze, Sap, Topple
Lance1d12 piercingReach, specialExpose, Maim, Pinpoint, Rush
Longsword1d8 slashingVersatile (1d10)Graze (2H), Guard, Lacerate, Sap (1H), Vex
Maul2d6 bludgeoningHeavy, two-handedCleave, Maim, Push, Topple
Morningstar1d8 piercing-Expose, Lacerate, Push, Sap
Pike1d10 piercingHeavy, reach, two-handedTopple, Push, Rush, Expose
Rapier1d8 piercingFinesseFlurry, Guard, Pinpoint, Vex
Scimitar1d6 slashingFinesse, lightGraze, Guard, Lacerate, Vex
Shortsword1d6 piercingFinesse, lightGuard, Lacerate, Sap, Vex
Trident1d8 piercingThrown (20/60), versatile (1d10)Guard, Topple (2H), Push (1H), Rush, Pinpoint
War flail1d10 bludgeoningHeavy, reach, two-handedCleave, Graze, Sap, Topple
War pick1d8 piercing-Maim, Pinpoint, Slow, Sap
War spear1d8 piercingThrown (range 20/60), versatile (1d10)Expose, Pinpoint, Push (1H), Topple (2H), Rush
Warhammer1d8 bludgeoningVersatile (1d8)Maim, Pinpoint, Slow (1H), Sap, Topple (2H),
Whip1d4 slashingFinesse, reachGraze, Expose, Topple, Vex
Blowgun1 piercingAmmunition (range 25/100), loadingSap, Slow, Expose
Crossbow, hand1d6 piercingAmmunition (range 30/120), light, loadingExpose, Slow, Vex
Crossbow, heavy1d10 piercingAmmunition (range 100/400), heavy, loading, two-handedExpose, Lacerate, Slow
Longbow1d8 piercingAmmunition (range 150/600), heavy, two-handedLacerate, Pinpoint, Vex
Recurve bow1d6 piercingAmmunition (range 100/400), two-handedFlurry, Pinpoint, Vex
MasteryDescription
ExposeIf you hit a creature with this Mastery and deal damage to it, the next attack roll made by a creature other than you against that creature has Advantage if it’s made before the start of your next turn.
CleaveIf you hit a creature with a melee attack roll using this Mastery, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
FlurryIf your attack roll with this Mastery misses a creature, you can immediately make another attack against that creature with the weapon. You don’t add your ability modifier to this attack’s damage unless it’s negative, and your can make this extra attack only once per turn.
GrazeIf your attack roll with this Mastery misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
GuardWhen you attack a creature with this Mastery, your AC against that creature increases by 1 until the end of your next turn. If you hit a creature with this weapon, your AC against that creature increases by 2 until the end of your next turn. Each of these can only trigger on a creature once per turn.
LacerateIf you hit a creature with this Mastery and deal damage to it, that creature suffers additional damage equal to your proficiency bonus. This Mastery can only apply once per creature per turn.
MaimIf you score a critical hit with this Mastery, you can roll one additional weapon damage die when determining the extra damage for a critical hit.
PinpointWhen you attack with this Mastery, your critical hit range with this weapon is increased by 1.
PushIf you hit a creature with this Mastery, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
RushIf you move 10 feet in a straight line prior to attacking with this Mastery, you have advantage on your attack roll and. On a hit, you deal additional damage equal to your proficiency bonus. This Mastery can only apply once per creature per turn.
SapIf you hit a creature with this Mastery, that creature has Disadvantage on its next attack roll before the start of your next turn.
SlowIf you hit a creature with this Mastery and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
ToppleIf you hit a creature with this Mastery, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
VexIf you hit a creature with this Mastery and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

To-Be-Fighting-Styles

AgileBefore or after making an attack with this Mastery, you can move up to 5 feet without provoking Opportunity Attacks. (You can’t move in this way if your Speed is 0, and this movement is considered as part of your Movement for the turn.)
BindIf you hit a creature with this Mastery and deal damage to it, you can choose to apply the Grappled effect to both that creature and yourself. You can choose to end this mutual grapple at any time on your turn. While you are in this mutual grapple, you are unable to attack with the weapon you applied this Bind effect with. If you choose to attack with this weapon, the Grappled effect immediately ends for both parties.
NickWhen you make the extra attack of the Light property, you can use this Mastery to make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.