Prerequisites: Strength 15 or Dexterity 15

When you hit a creature with a melee weapon attack, you can expend a Maneuver Die and strike with precise force, dealing additional damage equal to two rolls of your Maneuver Die and forcing it to make a Wisdom saving throw.

On a failed save, it cannot take reactions and on each of its turns it must move half its speed in a random direction then make a melee attack against a random creature in range.

To determine the random direction and attack, assign a direction (or target) to an appropriate die and roll it. For the direction, use a d8, and for target use a d4 or larger.

This lasts for 1 minute, but it repeats this saving throw at the end of each of its turns, ending the effect on a success.