Prerequisites: Strength of 13
When you score a critical hit, you can expend a Maneuver Die to daze the target. It must succeed on a Constitution saving throw or it has disadvantage on attack rolls and ability checks until the end of its next turn.
Prerequisites: Strength of 13
When you score a critical hit, you can expend a Maneuver Die to daze the target. It must succeed on a Constitution saving throw or it has disadvantage on attack rolls and ability checks until the end of its next turn.