Prerequisites: Strength 13 or Dexterity 13

When you hit a creature with a ranged or thrown weapon attack, you can expend a Maneuver Die and force it to make a Strength or Dexterity saving throw (its choice).

On a failure, add the Maneuver Die to the damage and its speed becomes 0.

As an action, the creature can make a Strength check, and on a success the effects of this Maneuver end.