Prerequisites: Strength 13 or Dexterity 13
When you hit a creature with a ranged or thrown weapon attack, you can expend a Maneuver Die and force it to make a Strength or Dexterity saving throw (its choice).
On a failure, add the Maneuver Die to the damage and its speed becomes 0.
As an action, the creature can make a Strength check, and on a success the effects of this Maneuver end.