Prerequisites: Alchemist’s supplies proficiency

As an action, you can expend one Maneuver Die to use a set of alchemist’s supplies to craft one Flash Bomb.

It retains potency until the end of your next long rest, but you cannot regain this Maneuver Die until this Flash Bomb is spent.

With the Use an Object action, a creature can throw this Flash Bomb at a point it can see within 60 feet. It explodes on impact, forcing all creatures that can see within 20 feet to make a Constitution saving throw or be Blinded for 1 minute.

Any creature with the sunlight sensitivity feature makes this initial saving throw with disadvantage.

A Blinded creature can repeat this saving throw at the end of each of its turns, ending the effect on a success.