Prerequisites: Strength of 17
When you hit a creature with a melee weapon attack, you can expend a Maneuver Die to strike with near‑supernatural power, dealing bonus damage equal to three times your Maneuver Die. The target must succeed on a Wisdom saving throw, or for 1 minute it has disadvantage on attack rolls and ability checks and it cannot take reactions.
It can make a Wisdom saving throw at the start of each of its turns, ending this effect on a success.