Prerequisites: Dexterity 11 or Charisma 11
If you make a Deception, Performance, or Sleight of Hand check, you can expend a Maneuver Die and add it to your roll.
You can do so after you roll, but before you know if you fail.
Prerequisites: Dexterity 11 or Charisma 11
If you make a Deception, Performance, or Sleight of Hand check, you can expend a Maneuver Die and add it to your roll.
You can do so after you roll, but before you know if you fail.