Prerequisites: Charisma 11, Persuasion proficiency
As an action, you expend one Maneuver Die to force a creature within 10 feet of you that can both hear and understand you to make a Wisdom saving throw.
It does so with advantage if you or an ally is hostile toward it. On a failure, it is Charmed by you for 1 hour. For the duration, it treats you as a friendly acquaintance, but it will not risk its life for you.
This effect ends if you or your allies do anything harmful to the Charmed creature. Should the effect end in this way, the creature realizes that it was deceived by you.
Once a creature succeeds on its saving throw against this Maneuver it is immune to this effect for the next 24 hours.