Prerequisites: Intelligence 11 or Charisma 11
While speaking, you can expend a Maneuver Die to tell a short joke, quip, or another humorous anecdote.
Creatures of your choice within 10 feet that can both hear and understand you forget everything you said during the 10 seconds preceding this Maneuver, and instead only remember your quip.
Any creature that is immune to the Charmed condition is also immune to this Maneuver. Once you use this Maneuver on a creature, it is immune to this effect for the next 24 hours.