Prerequisites: Tinker’s tools or Thieves’ tools proficiency

You can expend one Maneuver Die and spend 1 minute using either tinker’s or thieves’ tools to adjust one trap or lock you touch.

The DC of that trap or lock either increases by 5, or changes to equal your Maneuver save DC (your choice).

To use this Maneuver, the trap or lock must be deactivated or unlocked, and you must have access to its inner mechanisms. You cannot use this Maneuver to modify a trap or lock that can’t be reset, or one that has been destroyed beyond repair.