Prerequisites: Proficiency in Acrobatics

On your turn, you may expend a Maneuver Die to perform any one of the following benefits.

  • Jump over a creature no more than one size greater than you, landing on the opposite side.

  • Gain a climb speed equal to your walking speed

  • Attempt to climb onto a creature at least two sizes larger than yourself

  • Make a Dexterity saving throw or ability check against an ongoing effect or spell affecting you that would normally take an action or only occur at the end of your turn

  • Ignore fall damage you would have otherwise taken

  • Gain the ability to walk along vertical surfaces until the end of your turn