Prerequisites: Proficiency in Acrobatics
On your turn, you may expend a Maneuver Die to perform any one of the following benefits.
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Jump over a creature no more than one size greater than you, landing on the opposite side.
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Gain a climb speed equal to your walking speed
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Attempt to climb onto a creature at least two sizes larger than yourself
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Make a Dexterity saving throw or ability check against an ongoing effect or spell affecting you that would normally take an action or only occur at the end of your turn
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Ignore fall damage you would have otherwise taken
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Gain the ability to walk along vertical surfaces until the end of your turn