Prerequisites: 4th level, Giff
You are beginning to master the Way of the Blackaxe. You gain the following benefits.
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Earned Honor. The next time you reach a port, you receive a Lesser Blackaxe from the Ikons of Jakkar. The Lesser Blackaxe can never be replaced if it is lost or destroyed. You will be shunned by the Ikons until you recover a Lesser Blackaxe. It is taboo to modify a Blackaxe, but is not expressly forbidden.
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Throw Down. Whenever you knock a creature prone or land a critical hit, you regain one usage of the Blessing of Jakkar feature.
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Low Hanging Fruit. Whenever you land a melee attack, you may make an additional attack with a loaded Blackaxe you are holding.
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Aggressive March. Your Headfirst Charge feature now requires targets to succeed a DC equal to 10 + your proficiency bonus + your Strength modifier instead. If they fail the save, they now take bludgeoning damage equal to 2d8 + your Strength modifier. The base damage die increases by 1d8 when you reach 11th level (3d8), and 2d8 (4d8) whe you reach 17th level.
Blackaxe Exemplar
| Cost | Type | Weight | Properties | |
|---|---|---|---|---|
| Lesser Blackaxe | Priceless. (estimated 3500gp) | magical martial firearm, 2d8 + 1 piercing | 111 lbs | ammunition (115/220), hippo-sized, magazine 2, Blackaxe (1d12+1), reach, two-handed, break-action, mithral (15), pole barrel (2), hydraulic stock, glass sight, sling, gnomish mechanism |
| Dragon’s Breath | 33 gp | Ammunition | 1 oz each. | Attack becomes Attack becomes 15ft cone for 2d6 damage of either fire, cold, lightning, poison, or acid damage, with a DC 14 Dex save for half damage. This is adjustable with a bonus action made on the shell prior to loading it. |
| Shell of Jakkar | 66 gp | Ammunition | 1 oz each. | Attack deals an additional 1d8 force damage in a 5 ft. radius. If a Giff fires a Shell of Jakkar using a Blackaxe, the Giff may recover one use of its Blessing of Jakkar feature. Giff may only benefit from this effect a number of times eqaul to their proficiency bonus each long rest. |
| Holy Hand Grenade of Jakkar | 100 gp | Ammunition | 1 lb each. | As an action, a character can throw the Holy Hand Grenade of Jakkar at a point up to 60 feet away. Each creature within 20 feet of a Holy Hand Grenade of Jakkar must make a DC 15 Dexterity saving throw, taking 3d6 radiant damage on a failed save, or half as much damage on a successful one. Each creature which recieves 13 or more radiant damage this way is knocked prone. |
| Blackaxe Speedloader | 3 gp | Ammunition | 1 oz each. | You may spend 1 minute to load the speedloader with up to three shells. You may use a loaded speedloader as an item interaction to reload load your Blackaxe with the number of loaded shells in the speedloader. |
Double-Barrel Action. :: The Lesser Blackaxe is a two-handed break-action martial firearm that deals 2d8 piercing damage and uses shells for ammunition. The Lesser Blackaxe has two barrels, giving it a magazine of two. It may be fired twice before reloading. As an action, you may reload two empty barrels. As a bonus action, you may relead one empty barrel. It has a range of 100/200.
Hippo Sized. The Lesser Blackaxe is extremely bulky. It requires a Strength score of 21 to use without disadvantage for most creatures, but the hippo-like build of the Giff allows them to wield it with a Strength score of 15. It uses the Strength modifier for attack and damage rolls.
Blackaxe. :: The Lesser Blackaxe is considered a magical weapon and requires attunement. You may may add + 1 to all attack and damage rolls made with it.
Gnomish Handiwork :: The Lesser Blackaxe features an advanced recoil dampening stock, granting it +1 to attack rolls for every consecutive attack made on the same turn. The Lesser Blackaxe can never become jammed.