Nothing beats the smell of gunpowder in the moments after blasting away a foe. You gain the following benefits.

  • When you reduce a hostile creature to 0 hit points, you may take the Reload action as a bonus action until the end of your turn
  • When you score a critical hit with a firearm, you may automatically reload up to 2 rounds, consuming ammo as normal.
  • As an action, you can make as many attacks as ammunition left in thee magazine of a one-handed cylinder-action firearm that you are proficient with. These attacks are always at disadvantage and cannot exceed the firearm’s normal range.
  • Lever-action firearms that are light are considered to be one-handed for you