Level 1: Shadow Magic Spells

You learn certain spells at the Sorcerer levels shown below. They are Sorcerer spells for you, they do not count against your number of Spells Known, and they cannot be replaced.

Level 1: Eyes of the Dark

You have Darkvision with a range of 120 feet and Blindsight with a range of 10 feet.

In addition, if a spell you cast creates an area of Darkness, you can see normally through that spell’s Darkness.

Level 3: Strength of the Grave

Starting at 1st level, your existence in a twilight state between life and death makes you difficult to defeat. When damage reduces you to 0 hit points, you can make a Charisma saving throw (DC 5 + the damage taken). On a success, you instead drop to 1 hit point. You can’t use this feature if you are reduced to 0 hit points by radiant damage or by a critical hit.

You can use this feature once with no negative effects, but each additional time you use it before you finish a long rest you gain one level of exhaustion.

Level 6: Accursed Shadow

You can animate your shadow with dark sorcery. Whenever you cast Summon Shadowspawn, you can replace the spell’s normal material component with your shadow, changing the spell in the following ways for the duration of that casting:

  • The duration of the spell is reduced to 10 minutes.

    • Alternatively, you may choose to cast it so that it does not require concentration, reducing the duration to 1 minute. If you cast it again while the Shadow Spirit is still active when its cast without concentration, the spell immediately ends.
  • You choose a creature you can see within 120 feet, and the Shadow Spirit appears within 5 feet of it. While the Undead Spirit remains within 5 feet of this creature, that creature has disadvantage on saving throws against your spells.

Once per long rest, you can cast Summon Shadowspawn in this way at your maximum Spell Slot level, without expending Sorcery Points, after which you expend Sorcery Points as normal.

Level 14: Shadow Walk

At 14th level, you gain the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action, you can teleport up to 120 feet to an unoccupied space you can see that is also in dim light or darkness.

Level 18: Umbral Form

You can draw out the full power of your shadow magic, if only for a brief time. As a bonus action, you can transform into a creature of pure shadow, granting you the benefits below:

  • You are resistant to all damage except force and radiant.
  • You can move through non-magical creatures and objects as if they were difficult terrain. If you end your movement inside an object you are instantly shunted to the nearest unoccupied space, taking 1d10 force damage for every 5 feet you were forced to travel.

This transformation lasts for 1 minute, but it ends early if you are incapacitated, die, or you use your bonus action to end it. You can use this feature once between each long rest at no cost, but to use it again you must expend 7 Sorcery Points.