Cost: 2 Sorcery Points

When you cast a spell that includes a saving throw, you can expend 2 Sorcery Points, roll a d12, and change the initial saving throw to match the result of the d12, as shown here:

RollSaving Throw
1Spell Failure
2-3Strength
4-5Dexterity
6-7Constitution
8-9Wisdom
10Intelligence
11Charisma
12Your Choice

If you roll a 1, the spell fails, but only the 2 Sorcery Points you spent to use this Metamagic are lost. Any Sorcery Points that you spent to cast the spell or Spell Slots you attempted to expend are not expended.