Cost: 2 Sorcery Points
When you cast a spell that includes a saving throw, you can expend 2 Sorcery Points, roll a d12, and change the initial saving throw to match the result of the d12, as shown here:
| Roll | Saving Throw |
|---|---|
| 1 | Spell Failure |
| 2-3 | Strength |
| 4-5 | Dexterity |
| 6-7 | Constitution |
| 8-9 | Wisdom |
| 10 | Intelligence |
| 11 | Charisma |
| 12 | Your Choice |
If you roll a 1, the spell fails, but only the 2 Sorcery Points you spent to use this Metamagic are lost. Any Sorcery Points that you spent to cast the spell or Spell Slots you attempted to expend are not expended.