Prerequisite: 14th-level Ranger, Slayer I, II
When you hit a Quarry with a weapon attack, you can force it to make a Constitution saving throw against your Spell save DC. On a failed save, it is blinded, cannot speak, deafened, or restrained (your choice) until the start of your next turn. You can only use this feature on your Quarry once per turn. Stalker I Stalker I You are a master at remaining undetected in the wilderness. You have advantage on Dexterity (Stealth) checks you make to hide while you are in natural environments.