The Samurai draws on an implacable fighting spirit to overcome enemies.
Bonus Proficiency
At 3rd level, you gain proficiency in one of the following skills of your choice: History, Insight, Performance, or Persuasion. Alternatively, you learn one language of your choice.
Fighting Spirit
At 3rd level, as a bonus action, you gain advantage on all weapon attack rolls until the end of the current turn and gain 5 temporary hit points (10 at 10th; 15 at 15th). Uses: 3 per long rest.
Elegant Courtier
At 7th level, whenever you make a Charisma (Persuasion) check, add your Wisdom modifier. You also gain proficiency in Wisdom saving throws (or choose Intelligence or Charisma if you already have it).
Tireless Spirit
At 10th level, when you roll initiative and have no uses of Fighting Spirit remaining, you regain one use.
Rapid Strike
At 15th level, if you take the Attack action and have advantage on an attack roll against one target, you can forgo the advantage to make an additional weapon attack against that target (once per turn).
Strength Before Death
At 18th level, if damage reduces you to 0 hit points, you can use your reaction to delay falling unconscious and immediately take an extra turn. Once per long rest.