The archetypal Eldritch Knight combines the martial mastery common to all fighters with a careful study of magic. Eldritch Knights use magical techniques to supplement their combat prowess.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells. See “Spellcasting” rules for the general rules of spellcasting and the wizard spell list.

Cantrips. You learn two cantrips of your choice from the wizard spell list. You learn an additional wizard cantrip of your choice at 10th level.

Spell Slots. The Eldritch Knight Spellcasting table shows how many spell slots you have to cast your wizard spells of 1st level and higher.

Spells Known of 1st-Level and Higher. You know three 1st-level wizard spells of your choice, two of which you must choose from the abjuration and evocation spells on the wizard spell list. The Spells Known column of the Eldritch Knight Spellcasting table shows when you learn more wizard spells of 1st level or higher.

Spellcasting Ability. Intelligence is your spellcasting ability for your wizard spells.

Weapon Bond

At 3rd level, you learn a ritual that creates a magical bond between yourself and one weapon.

War Magic

Beginning at 7th level, when you use your action to cast a cantrip, you can make one weapon attack as a bonus action.

Eldritch Strike

At 10th level, you learn how to make your weapon strikes undercut a creature’s resistance to your spells.

Arcane Charge

At 15th level, you gain the ability to teleport up to 30 feet as part of the same action you use to Action Surge.

Improved War Magic

Starting at 18th level, when you use your action to cast a spell, you can make one weapon attack as a bonus action.