Prerequisite: 17th-level Blood Hunter

As an action, you invoke this most powerful and ancient Rite and force creatures of your choice within 60 feet to make a Constitution saving throw as you draw all blood toward you. Creatures take necrotic damage equal to five rolls of your Rite Die on a failed save, and half as much on a success.

Any creature that you have dealt damage to since the start of your previous turn has disadvantage on this saving throw.

Once you invoke this Blood Rite you must finish a short or long rest before you can invoke it again. You cannot make a Vital Sacrifice to circumvent this once per rest restriction.

Empowered Reaping. This Blood Rite ignores necrotic resistance and treats immunity as resistance. Any creatures killed by this Rite are reduced to a pile of flesh-colored dust.