Prerequisite: 17th-level Blood Hunter

As an action, you invoke this most powerful and ancient Rite and force one creature you can see within 30 feet to make a Constitution saving throw, as you attempt to drain its body of all blood. On a failed save, it takes necrotic damage equal to twelve rolls of your Rite Die, and half as much on a success.

Any creature that you have dealt damage to since the start of your previous turn has disadvantage on this saving throw.

Once you invoke this Blood Rite you must finish a short or long rest before you can invoke it again. You cannot make a Vital Sacrifice to circumvent this once per rest restriction.

Empowered Exsanguination. This Rite ignores necrotic resistance and treats immunity as resistance. Any creatures killed by this Rite are reduced to a pile of flesh-colored dust.