Prerequisite: 9th-level Blood Hunter

As an action, you invoke this Rite and touch a willing creature radically increasing its aggression. For 1 minute, or until it is incapacitated, it gains the benefits and drawbacks below:

  • It can make one additional attack whenever it takes the Attack action or when it uses the Multiattack feature.
  • It can take the Dash action as a bonus action on its turns.
  • It gains a +2 bonus to its AC and Dexterity saving throws.

If it ends its turn and has not dealt damage to a hostile creature since the end of its previous turn, the creature takes necrotic damage equal to one roll of your Rite Die.

When this Rite’s effects end, the creature must succeed on a Constitution saving throw or suffer one level of exhaustion.