Prerequisite: 11th-level ArtificerItem: melee weapon (requires attunement)
When the wielder hits a creature with this weapon, it deals a
bonus 1d6 necrotic damage on hit, and the wielder can gain
temporary hit points equal to half that necrotic damage. This
weapon has no effect against undead or constructs.
At 17th level, this bonus necrotic damage becomes 2d6.Astral Cannon Astral CannonPrerequisite: 17th-level ArtificerItem: gauntlet, arcane focus, or metal rod
In place of an attack, the wielder of this magical object can
make a ranged spell attack against a target it can see within
60 feet. On hit, the target takes 2d10 force damage.
As an action, the wielder can expend one Charge to fire
two dimensional motes at two unoccupied flat surfaces that
it can see within 60 feet, creating one 5-foot by 5-foot portal
that connects the two surfaces. This portal remains open for
1 minute, but it is closed early if five creatures pass through
it, or if this Infusion is used to create another portal.
This magical object has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.