Prerequisite: 5th-level ArtificerItem: melee weapon (requires attunement)
As a bonus action, the wielder can cause this weapon to emit
bright light in a 30-foot radius, and dim light 30 feet beyond
that. The wielder can extinguish the light as a bonus action.
When the wielder hits a creature with this magic weapon,
it can expend one Charge to force it to make a Constitution
saving throw. On a failed save, the target is blinded until the
beginning of the wielder’s next turn.
This magical item has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.
At 11th level, this weapon gains a +1 bonus to its attack
and damage rolls. This bonus increases to +2 at 17th level.Repulsion Gauntlets Repulsion GauntletsPrerequisite: 5th-level ArtificerItem: pair of gloves or gauntlets (requires attunement)
When the wielder of these magical gauntlets hits a creature
with an unarmed strike or gauntlet attack it can expend one
Charge to force it to make a Strength saving throw. Large or
larger creatures have advantage on this saving throw. On a
failure, the target is knocked back 15 feet in a straight line.
This magical item has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.
At 11th level, the gauntlets gain a +1 bonus to their attack
and damage rolls. This bonus increases to +2 at 17th level.