Prerequisite: 11th-level ArtificerItem: one-handed melee weapon (requires attunement)
Upon Infusion, you choose a command word for this weapon.
As a bonus action, the wielder can speak the magic weapon’s
command word, expending one of its Charges. When it does
so, the weapon begins to hover in its space, and attacks one
target of its choice within 5 feet, using your Intelligence, in
place of the wielder’s Strength or Dexterity, for its attack and
damage rolls. While this magic weapon hovers, the wielder
can attack with it using its bonus action on each turn.
This magical weapon remains active for 1 minute, or until
the wielder speaks its command word again, at which point it
returns to its wielder’s empty hand, sheath, or belt.
This magical weapon has a number of Charges equal to
your Intelligence modifier (minimum of 1 Charge), and it
regains all of its expended Charges each day at dawn.