Prerequisite: 5th-level ArtificerItem: pair of boots (requires attunement)
If the wearer is standing on a flat surface, it can use an action
to activate the boots, fixing itself in place with magic. Until it
uses an action to deactivate the boots, they do not move, even
if they are defying gravity. To move the boots and their wearer,
a creature must succeed on a DC 30 Strength check.
Homu nculus Servant Homunculus Servant
Tiny Construct, Neutral
Armor Class 11 + PB (natural armor)
Hit Points 1 + two times your Artificer level
Speed 20 ft., fly 30 ft.
ST R DEX CON INT WIS CHA
4 (-3)15 (+2)12 (+1)10 (+0)10 (+0)7 (-2)
Senses darkvision 60ft., passive Perception 10 +PB
Languages understands the languages you speak
Arcane Conduit. When your Homunculus is within
120 feet of you, you can cast an Artificer spell with
a range of touch through your Homunculus’ touch.
Evasion. If the Homunculus makes a Dexterity saving
throw to take only half damage, it instead takes no
damage on a success, and half damage on a failure.
Hit Dice. The Homunculus has a total number of d4
Hit Dice equal to your Artificer level. It gains all the
normal benefits of both short and long rests.
Might of the Master. You add your PB to any ability
check or saving throw your Homunculus makes.
Actions Actions
Acidic Spittle. Ranged or Melee Spell Attack: your
Intelligence modifier + PB to hit, range 30 ft., one
target you can see. Hit: 2d4 + PB acid damage.