Prerequisite: 11th-level ArtificerItem: Tiny object, tool, or arcane focus (requires attunement)
You imbue this object with a greater amount of arcane power,
choosing a 2nd-level Artificer spell you know to infuse within.
Any creature that holds this item can expend one Charge to
cast the imbued spell with your Artificer spellcasting ability.
If the imbued spell requires concentration, the wielder of
the item must concentrate on the spell for the duration.
This magical item has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.  Helm of Awareness   Helm of AwarenessPrerequisite: 11th-level ArtificerItem: helmet or diadem (requires attunement)
The wearer of this magic helm cannot be surprised unless
it is incapacitated. It also adds your Intelligence modifier
(minimum of +1) to its initiative rolls.
Voyager Boots                 Voyager BootsPrerequisite: 11th-level ArtificerItem: pair of boots (requires attunement)
The wearer of these magical boots can
use a bonus action to teleport up to 15
feet to an unoccupied space it can see.
At 17th level, the wearer can use the
magical boots to teleport up to 30 feet to
an unoccupied space it can see.
Guardian Gauntlets          Guardian GauntletsPrerequisite: 17th-level ArtificerItem: pair of gauntlets (requires attunement)
When a creature ends its turn within 30 feet of the
wearer of these magical gauntlets, the wearer can
expend one Charge as a reaction to force it to make a
Strength saving throw. Huge and larger creatures have
advantage on this save. On a failure, it is pulled 30 feet
toward the wearer to an unoccupied space of its choice.
If it pulls the creature within 5 feet, the wearer can make
a single melee weapon attack against it.
This magic item has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.