Prerequisite: 11th-level ArtificerItem: melee weapon (requires attunement)
You infuse a melee weapon with elemental power, choosing
acid, cold, fire, poison, or lighting, and a command word.
The wielder of this magic weapon can speak its command
word to cause elemental power to wreathe the weapon until
it speaks the command word again. For the duration, it deals
a bonus 1d6 damage of the type you chose on hit.
At 17th level, the bonus elemental damage becomes 2d6.