Prerequisite: 11th-level ArtificerItem: suit of armor (requires attunement)
This magical armor grants its wearer a +1 bonus to its Armor
Class. The wearer can use an action to expend Charges and
cast one of the spells here on itself: disguise self (1 Charge),
invisibility (2 Charges) or greater invisibility (4 Charges).
This magical item has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.
At 17th level, this armor grants a +2 bonus to Armor Class.