Prerequisite: 11th-level ArtificerItem: a suit of armor (requires attunement)
This magical armor grants its wearer a +1 bonus to its Armor
Class, and its wearer can also use its Intelligence, in place of
Strength, for Strength-based ability checks or saving throws.
When the wearer of this armor would be knocked prone or
moved against its will, it can expend one Charge to not move.
This magical item has a number of Charges equal to your
Intelligence modifier (minimum of 1 Charge), and it regains
all of its expended Charges each day at dawn.
At 17th level, this armor grants a +2 bonus to Armor Class.