Orc
Orc
Ability Score Increase. Your Strength score increases by 2, and your Constitution score increases by 1.
Age. Orcs usually live short and hard lives. They reach maturity around age 12, and rarely live longer than 50 years. However, some Orcs have been known to reach ages as late as 70, if they are particular proficient or good-fortuned.
Alignment. Orcs tend towards Chaotic, and well as Evil
Creature Type. You are a Humanoid.
Size. Orcs are notably taller and bulkier than the average human. They range from 6 to 7 feet tall. You are Medium.
Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.
Brutish Build. You count as one size larger when determining whether you can grapple or shove a creature, your carrying capacity and the weight you can push, drag, or lift.
Adrenaline Rush. You can take the Dash action as a bonus action. You can use this trait a number of times equal to your proficiency bonus. You regain one use whenever you finish a short rest, and you regain all expended uses when you finish a long rest.
- Whenever you use this trait, you gain temporary hit points equal to your proficiency bonus, your movement ignores difficult terrain until the end of the turn, and if you end this movement within 5 feet of a hostile creature, you can make one Unarmed Strike against that creature as part of the same bonus action. On a hit, you can forgo dealing damage to force the target to make a Strength or Dexterity saving throw (its choice) against your Unarmed Save DC (8 + your Strength modifier + your proficiency bonus). On a failure, the target is grappled by you or you shove the target (your choice). The target has disadvantage on this saving throw
Bloodlust. Once per turn when you reduce a creature to 0 HP or score a critical hit, you can use Adrenaline Rush once before the end of your next turn without expending a use.
Savage Attacks. When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.
Menacing. You gain proficiency in the Intimidation skill. You may use Strength instead of Charisma when making Intimidation checks.
Relentless Endurance. When you are reduced to 0 hit points but not killed outright, you can drop to 1 hit point instead. Once you use this trait, you can’t do so again until you finish a long rest.
Languages. Your character can speak, read, and write Orcish and one other language that you and your DM agree is appropriate for the character.
Link to original