Ability Score Increase. Your Dexterity score increases by 2, and your Intelligence increases by 1.

Age. On average, high elves live about 1000 years, though it is not uncommon to find high elves over 1200 years old.

Alignment. High Elves tend to value order and structure, are are likely to be Lawful. Many would consider the ideals of the average High Elf to be firmly Evil.

Creature Type. You are a Humanoid and an Elf

Size. Size. Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.

Speed. Your base walking speed is 30 feet.

Darkvision. Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Fey Ancestry. You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Keen Senses. You have proficiency in the Perception skill.

Languages. You can speak, read, and write Common and Elven.

Blessing of Mai’ar. You know one cantrip of your choice from the Wizard spell list. You can cast the Magic Missile and Mage Armor spells once per long rest without expending a spell slot. You can also cast the spell using any spell slots you have of 1st level or higher. Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells (choose when you select this race).

Spatial Step. As a bonus action, you may slip between reality and teleport up to 30 feet to an unoccupied space you can see. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

  • Starting at 3rd level, you also gain resistance to all damage when you teleport using this trait. The resistance lasts until the start of your next turn. During that time, you appear ghostly and translucent.

Astral Trance. High elves have been blessed by Mai’ar with a greater trance. You don’t need to sleep, and magic can’t put you to sleep. You can finish a short rest in 4 hours if you spend those hours in a trancelike meditation, during which you remain conscious.

  • Whenever you finish this trance, you gain proficiency in one skill of your choice and with one weapon or tool of your choice. You magically acquire these proficiencies by drawing them from shared high elven memory and the experiences of Mai’ar, stored within the Astral Plane, and you retain them until you finish your next long rest.

High Elf Weapon Training. You have proficiency with the lance, longsword, shortsword, shortbow, and longbow.