Ability Score Increase. Your Constitution score increases by 1, and your Charisma score increases by 1.

Age. Young dragonborn grow quickly. They walk hours after hatching, attain the size and development of a 10-year-old human child by the age of 3, and reach adulthood by 15. They live to be around 80.

Alignment. Like their Metallic Dragon progenitors, Metallic Dragonborn tend towards good alignments

Creature Type. You are a Humanoid.

Size. Dragonborn are generally larger than humans, and range from between six and seven feet tall and weigh between 200 to 300 pounds. Your size is Medium.

Speed. Your walking speed is 30 feet.

Languages. You can read, speak, and write Draconic and another language that you and the DM agree are appropriate for your character.

Metallic Ancestry. You trace your ancestry to a metallic dragon, granting you a special magical affinity. choose one type of dragon from the Metallic Ancestry table. This determines the damage type for your other traits as shown in the table. It also determines your final Ability Score Increase.

DragonDamage TypeAbility Score Increase
BrassFire+1 Strength
BronzeLightning+1 Wisdom
CopperAcid+1 Intelligence
GoldFire+1 Charisma
SilverCold+1 Constitution

Breath Weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation of magical energy in a 15-foot cone. Each creature in that area must make a Dexterity saving throw (DC = 8 + your Constitution modifier + your proficiency bonus). On a failed save, the creature takes 1d10 damage of the type associated with your Metallic Ancestry. On a successful save, it takes half as much damage. This damage increases by 1d10 when you reach 5th level (2d10), 11th level (3d10), and 17th level (4d10).

  • You can use your Breath Weapon a number of times equal to your proficiency bonus. You regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.

Draconic Resistance. You have resistance to the damage type associated with your Metallic ancestry

Metallic Breath Weapon. At 5th level, you gain a second breath weapon. When you take the Attack action on your turn, you can replace one of your attacks with an exhalation in a 20-foot cone. The save DC for this breath is 8 + your Constitution modifier + your proficiency bonus. Whenever you use this trait, choose one:

  • Enervating Breath. Each creature in the cone must succeed on a Constitution saving throw or become incapacitated until the start of your next turn.

  • Repulsion Breath. Each creature in the cone must succeed on a Strength saving throw or be pushed 20 feet away from you and be knocked prone.

  • You can use your Metallic Breath Weapon a number of times equal to half of your proficiency bonus. You regain one expended use when you finish a short rest, and you regain all expended uses when you finish a long rest.