Skill Proficiencies: Medicine, Nature
Tool Proficiencies: Herbalism Kit
Languages: One of your choice
Equipment: A healer’s kit, a herbalism kit, a small knife or scalpel, a notebook and pencils, and a set of common clothes
Origin Feat: Healer
You are an able physician, allowing you to mend wounds quickly and get your allies back in the fight. You gain the following benefits:
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When you use a healer’s kit to stabilize a dying creature, that creature also regains 1 hit point.
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As an action. you can spend one use of a healer’s kit to tend to a creature and restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature’s maximum number of Hit Dice. The creature can’t regain hit points from this feat again until it finishes a short or long rest.